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Tidal Talks-The Collective 2024

Resources for Tidal Talks presented by Jennifer Fuentes at The Collective at Sea 2024

Collective at Sea 2024 Presentation

Resources

Links to Programs Used

Readings in Gamification

  • Fanfarelli, J. R. (2020). Impact of narrative and badging on learning and engagement in a psychology learning game. British Journal of Educational Technology, 51(2), 387–419.

  • Gehring, K. S., & Marshall, E. (2023). Ready Player One: Gamification of a Criminal Justice Course. Journal of Criminal Justice Education, 34(4), 573–597. 

  • Kapp, K. M., Blair, L., & Mesch, R. (2014). The gamification of learning and instruction fieldbook : ideas into practice. Wiley.

  • Rice, J. W. (2012). The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. International Journal of Gaming and Computer-Mediated Simulations, 4(4), 81–83. 

  • Yu-kai Chou. (2019). Actionable Gamification. Packt Publishing.